16
39
7
16
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11
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21
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18
39
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22
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16
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9
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8
11
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16
9
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9
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123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/n10jr

Latest score list for #n10jr

Ma
Mason před sekundou
13'36''
an
anonymous 12 minutami před
12'15''
Ur
Urgent 39 minutami před
18'23''
an
anonymous 44 minutami před
5'45''
mo
mortgage před hodinou
12'35''
Em
Emma 26 minutami před
7'51''
me
medical před hodinou
15'51''
an
anonymous před hodinou
15'5''
be
betmgm před hodinou
14'29''
me
medical před hodinou
12'55''

Latest score list for Kakuro

cr
crackstreams solved puzzle No#q2d99;
4'3''
Av
Ava solved puzzle No#95y5q;
5'24''
re
relief solved puzzle No#pjywr;
14'47''
Co
Conference solved puzzle No#4jqpg;
3'58''
gu
guest solved puzzle No#26zp5;
7'39''
an
anonymous solved puzzle No#mg1xz;
14'16''
te
technology solved puzzle No#k14xm;
17'8''
Wo
Workers solved puzzle No#pjywr;
9'13''
my
myloancare solved puzzle No#649rn;
13'54''
do
doctors solved puzzle No#26zp5;
3'36''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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