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Kakuro(Evil) https://gridpuzzle.com/kakuro/p6890

Latest score list for #p6890

be
betmgm för en sekund sedan
10'11''
an
anonymous 19 minuter sedan
11'23''
an
anonymous 34 minuter sedan
19'49''
gu
guest 59 minuter sedan
5'0''
be
beauty för en timme sedan
12'44''
In
Internet för en timme sedan
17'56''
in
intergration 31 minuter sedan
15'44''
do
doctors för en timme sedan
9'41''
an
anonymous 32 minuter sedan
6'58''
an
anonymous för en timme sedan
15'4''

Latest score list for Kakuro

yo
youtube solved puzzle No#gw1em;
8'44''
be
betmgm solved puzzle No#gw840;
19'17''
re
realtor solved puzzle No#jnnv1;
15'26''
be
betting solved puzzle No#jnnv1;
12'57''
gu
guest solved puzzle No#7r5p1;
7'18''
gu
guest solved puzzle No#201w8;
3'35''
Ma
Mason solved puzzle No#20ywz;
18'51''
bu
business solved puzzle No#gw840;
4'24''
in
intergration solved puzzle No#206yy;
7'33''
re
realtor solved puzzle No#qz4we;
12'22''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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