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Kakuro(Evil) https://gridpuzzle.com/kakuro/pjmx0

Latest score list for #pjmx0

be
betting a second ago
15'49''
wa
warranty 13 minutes ago
14'52''
Li
Liam 39 minutes ago
12'29''
gu
guest 35 minutes ago
4'21''
Be
Benjamin 23 minutes ago
19'26''
in
injury an hour ago
15'41''
Fi
Fitness 33 minutes ago
19'51''
se
sell cash 48 minutes ago
12'46''
gu
guest 54 minutes ago
3'27''
an
anonymous an hour ago
6'2''

Latest score list for Kakuro

an
anonymous solved puzzle No#k6m5q;
3'54''
Ol
Olivia solved puzzle No#rew0y;
17'16''
gu
guest solved puzzle No#dn867;
17'39''
in
intergration solved puzzle No#ndv5k;
12'24''
Be
Benjamin solved puzzle No#mnkgr;
16'28''
an
anonymous solved puzzle No#mnkgr;
18'43''
wo
workforce solved puzzle No#kd662;
14'58''
st
stock price solved puzzle No#kd662;
13'18''
Ch
Charlotte solved puzzle No#xzwv8;
12'55''
br
brother solved puzzle No#rpgn0;
4'9''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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