13
32
8
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7
15
7
9
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44
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9
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28
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3
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7
9
21
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30
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32
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17
10
7
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13
18
4
7
6
21
1
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6
7
8
9
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Kakuro(Hard) https://gridpuzzle.com/kakuro/pp2kv

Latest score list for #pp2kv

an
anonymous a second ago
19'33''
Am
Amelia 16 minutes ago
13'18''
gu
guest 32 minutes ago
5'42''
Be
Benjamin 50 minutes ago
18'51''
an
anonymous 59 minutes ago
9'9''
an
anonymous 34 minutes ago
10'32''
be
beauty an hour ago
11'21''
an
anonymous an hour ago
4'4''
Fi
Fitness 2 hours ago
15'20''
an
anonymous 32 minutes ago
16'19''

Latest score list for Kakuro

re
realtor solved puzzle No#m60nz;
4'21''
gu
guest solved puzzle No#jnye9;
11'44''
Pr
Prestashop solved puzzle No#y9x81;
4'15''
pe
petrol solved puzzle No#4g6r5;
16'53''
Be
Benjamin solved puzzle No#nwq49;
6'30''
Ja
James solved puzzle No#591gr;
7'29''
gu
guest solved puzzle No#m60nz;
15'11''
re
relief solved puzzle No#2k4m5;
15'3''
gu
guest solved puzzle No#4g6r5;
5'38''
El
Electricity solved puzzle No#4gzzg;
14'42''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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