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Kakuro(Evil) https://gridpuzzle.com/kakuro/q2vzq

Latest score list for #q2vzq

Co
Conference a second ago
16'3''
an
anonymous 18 minutes ago
19'3''
an
anonymous 36 minutes ago
12'26''
Wi
William 13 minutes ago
7'57''
ch
chocolate 57 minutes ago
14'41''
Am
Amelia 27 minutes ago
19'22''
re
realtor 50 minutes ago
9'4''
re
refinancing an hour ago
16'3''
ch
chocolate an hour ago
14'47''
mo
mortgage an hour ago
8'12''

Latest score list for Kakuro

Em
Emma solved puzzle No#64r1n;
12'13''
Sh
Shopify solved puzzle No#mgzer;
10'7''
gu
guest solved puzzle No#n8xn9;
8'22''
an
anonymous solved puzzle No#r4nm0;
15'59''
ph
phone solved puzzle No#r4nm0;
5'12''
gu
guest solved puzzle No#jg015;
15'15''
be
betting solved puzzle No#mg1e2;
19'53''
an
anonymous solved puzzle No#r410j;
4'12''
te
teriyaki solved puzzle No#mg1e2;
9'16''
an
anonymous solved puzzle No#158wr;
7'55''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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