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Kakuro(Evil) https://gridpuzzle.com/kakuro/q45w2

Latest score list for #q45w2

gu
guest a second ago
11'14''
ch
chocolate 11 minutes ago
12'38''
Ho
Hosting 20 minutes ago
15'32''
an
anonymous 15 minutes ago
15'1''
ma
magento an hour ago
7'4''
Cl
Claim an hour ago
10'37''
in
injury 29 minutes ago
8'19''
an
anonymous an hour ago
17'59''
fa
farmstand 53 minutes ago
3'56''
fa
farmstand 51 minutes ago
18'8''

Latest score list for Kakuro

da
damage solved puzzle No#m694z;
10'12''
Em
Emma solved puzzle No#9nryk;
11'4''
pe
petrol solved puzzle No#9nryk;
6'17''
gu
guest solved puzzle No#6w46j;
15'44''
cr
crackstreams solved puzzle No#8zdm2;
11'34''
Ch
Charlotte solved puzzle No#gq4p1;
9'10''
an
anonymous solved puzzle No#9nryk;
17'4''
Ol
Oliver solved puzzle No#8vwn5;
5'38''
de
degree solved puzzle No#gq4p1;
12'28''
gu
guest solved puzzle No#9n2gw;
5'33''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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