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8
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9
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Kakuro(Easy) https://gridpuzzle.com/kakuro/qm80e

Latest score list for #qm80e

gu
guest a second ago
6'59''
Pa
Paintless 12 minutes ago
8'33''
re
refinancing 14 minutes ago
5'43''
an
anonymous 21 minutes ago
18'27''
mo
motivation 59 minutes ago
5'27''
Re
Rehab an hour ago
6'36''
El
Electricity 30 minutes ago
16'10''
gu
guest an hour ago
5'54''
gu
guest an hour ago
14'8''
an
anonymous 2 hours ago
5'34''

Latest score list for Kakuro

Em
Emma solved puzzle No#k157m;
16'31''
pr
premium solved puzzle No#mg96q;
11'1''
fa
farmstand solved puzzle No#dw450;
15'40''
La
Lawsuit solved puzzle No#y01e6;
16'16''
fr
freelance solved puzzle No#mg96q;
7'3''
an
anonymous solved puzzle No#n85w9;
18'0''
gu
guest solved puzzle No#dw450;
5'42''
gu
guest solved puzzle No#n5ynx;
8'18''
gu
guest solved puzzle No#45xm4;
13'11''
gu
guest solved puzzle No#52k88;
3'32''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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