23
22
14
8
14
9
4
3
15
6
34
10
17
14
20
39
23
3
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3
41
16
32
11
4
20
10
29
3
9
24
10
16
8
11
4
6
14
16
8
19
21
20
5
23
5
3
28
12
13
24
6
4
16
1
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3
4
5
6
7
8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/rwwry

Latest score list for #rwwry

Fi
Fitness a second ago
18'25''
an
anonymous 6 minutes ago
8'3''
At
Attorney 11 minutes ago
11'7''
No
Noah 19 minutes ago
18'31''
La
Lawyer 46 minutes ago
12'56''
Ho
Hosting 33 minutes ago
14'0''
an
anonymous an hour ago
19'10''
Re
Rehab an hour ago
8'21''
an
anonymous 39 minutes ago
8'29''
gu
guest an hour ago
14'20''

Latest score list for Kakuro

gu
guest solved puzzle No#8zxde;
18'15''
an
anonymous solved puzzle No#zg1my;
4'56''
an
anonymous solved puzzle No#v8qrz;
11'11''
Tr
Trading solved puzzle No#ppknj;
11'1''
su
sundays dog solved puzzle No#y1211;
5'12''
cr
credit solved puzzle No#v8yqk;
14'23''
fi
fishing solved puzzle No#20gpz;
10'7''
Ab
Abigail solved puzzle No#7r851;
15'59''
la
lawyer solved puzzle No#8zxde;
19'37''
gu
guest solved puzzle No#pp0nr;
6'25''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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