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Kakuro(Evil) https://gridpuzzle.com/kakuro/vnwmz

Latest score list for #vnwmz

an
anonymous il y a une seconde
16'37''
an
anonymous il y a 7 minutes
10'34''
an
anonymous il y a 26 minutes
17'53''
se
settlements il y a 26 minutes
8'42''
Bi
Bitcoin il y a 29 minutes
12'37''
an
anonymous il y a une heure
9'50''
gu
guest il y a une heure
7'24''
gu
guest il y a 43 minutes
16'23''
an
anonymous il y a une heure
18'29''
No
Noah il y a 52 minutes
9'47''

Latest score list for Kakuro

Co
Conference solved puzzle No#1n8zd;
19'59''
ov
overtons solved puzzle No#pwj8g;
13'53''
an
anonymous solved puzzle No#6mmx5;
14'33''
ov
overtons solved puzzle No#4nxy4;
19'7''
cr
credit solved puzzle No#1n8zd;
4'3''
an
anonymous solved puzzle No#n1dp9;
13'7''
Au
Automotive solved puzzle No#4wn8e;
3'26''
Cl
Claim solved puzzle No#166nd;
19'57''
gu
guest solved puzzle No#9wrmx;
10'14''
te
teriyaki solved puzzle No#weez2;
9'40''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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