12
21
4
3
6
16
9
4
26
34
41
3
20
14
4
3
16
13
7
7
9
4
29
8
31
3
8
9
3
4
10
3
9
18
3
6
1
2
3
4
5
6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/wpe7y

Latest score list for #wpe7y

re
repair a second ago
11'47''
gu
guest 10 minutes ago
6'41''
an
anonymous 32 minutes ago
19'1''
an
anonymous 10 minutes ago
13'25''
Re
Rehab 52 minutes ago
14'2''
gu
guest 48 minutes ago
8'36''
an
anonymous an hour ago
6'34''
ov
overtons 49 minutes ago
17'24''
Cl
Classes an hour ago
11'10''
Ho
Hosting 34 minutes ago
7'14''

Latest score list for Kakuro

fi
fishing solved puzzle No#j86z1;
19'37''
my
myloancare solved puzzle No#9enyr;
9'20''
an
anonymous solved puzzle No#ekz4n;
5'29''
Ma
Mason solved puzzle No#xgm17;
16'21''
se
settlements solved puzzle No#j8p8y;
10'41''
Ev
Evelyn solved puzzle No#0yq52;
14'16''
be
betmgm solved puzzle No#0yq52;
5'42''
ch
chocolate solved puzzle No#292j5;
4'49''
an
anonymous solved puzzle No#n1q9w;
18'26''
su
sundays dog solved puzzle No#xgmmd;
16'24''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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