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Kakuro(Evil) https://gridpuzzle.com/kakuro/wyxp0

Latest score list for #wyxp0

an
anonymous a second ago
9'0''
su
sundays dog 17 minutes ago
11'48''
Ja
James 28 minutes ago
12'25''
an
anonymous 15 minutes ago
5'16''
Lo
Logan an hour ago
5'34''
be
betmgm an hour ago
5'1''
ma
make money 32 minutes ago
12'3''
Is
Isabella an hour ago
6'1''
re
restoration 2 hours ago
10'47''
ov
overtons 2 hours ago
6'8''

Latest score list for Kakuro

te
technology solved puzzle No#l8e55;
17'49''
gu
guest solved puzzle No#310x6;
9'47''
ma
makeup solved puzzle No#lzm7y;
9'27''
gu
guest solved puzzle No#lpd6j;
8'36''
No
Noah solved puzzle No#3npy9;
11'3''
Em
Emma solved puzzle No#3npy9;
3'25''
Au
Automotive solved puzzle No#okme4;
5'29''
Be
Benjamin solved puzzle No#okme4;
11'3''
Fi
Fitness solved puzzle No#l9zpr;
19'48''
Lo
Loans solved puzzle No#lxqw7;
15'52''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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