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Kakuro(Evil) https://gridpuzzle.com/kakuro/x9978

Latest score list for #x9978

be
betting sekunti sitten
18'27''
Sh
Shopify 9 minuuttia sitten
8'59''
No
Noah 17 minuuttia sitten
15'5''
re
realtor 11 minuuttia sitten
12'28''
an
anonymous 53 minuuttia sitten
7'28''
an
anonymous tunti sitten
18'11''
El
Electricity tunti sitten
8'26''
Ol
Olivia tunti sitten
15'3''
Wo
Workers 43 minuuttia sitten
16'20''
Am
Amelia 2 tuntia sitten
10'39''

Latest score list for Kakuro

We
Weight loss solved puzzle No#lp18r;
19'55''
gu
guest solved puzzle No#lg580;
12'57''
an
anonymous solved puzzle No#l9m90;
6'8''
Ev
Evelyn solved puzzle No#3jv91;
19'29''
wa
warranty solved puzzle No#37z7k;
15'30''
No
Noah solved puzzle No#3jv6y;
9'46''
pr
programs solved puzzle No#3w74e;
3'49''
Av
Ava solved puzzle No#l989r;
12'14''
an
anonymous solved puzzle No#l989r;
16'55''
gu
guest solved puzzle No#3epg2;
8'35''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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