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Kakuro(Evil) https://gridpuzzle.com/kakuro/yy7ep

Latest score list for #yy7ep

re
recovery a second ago
13'51''
gu
guest 10 minutes ago
8'13''
gu
guest 17 minutes ago
6'12''
ph
photography 59 minutes ago
15'53''
gu
guest an hour ago
18'32''
gu
guest 32 minutes ago
17'22''
be
betting an hour ago
3'48''
an
anonymous 33 minutes ago
19'32''
gu
guest an hour ago
10'1''
li
lightroom an hour ago
18'2''

Latest score list for Kakuro

Ch
Charlotte solved puzzle No#1p62k;
3'27''
Bi
Bitcoin solved puzzle No#8kzr2;
18'37''
pr
premium solved puzzle No#lr7yg;
14'32''
gu
guest solved puzzle No#1ppyd;
16'14''
Fi
Fitness solved puzzle No#p6wp0;
5'43''
So
Sophia solved puzzle No#vwv4k;
6'51''
an
anonymous solved puzzle No#2p2n8;
18'43''
Re
Rehab solved puzzle No#j9np4;
14'36''
gu
guest solved puzzle No#lr7yg;
6'10''
Pa
Paintless solved puzzle No#vwv4k;
9'15''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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