14
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39
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38
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33
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23
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7
14
23
5
20
1
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5
6
7
8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/yyyq6

Latest score list for #yyyq6

gu
guest a second ago
13'2''
gu
guest 16 minutes ago
5'42''
gu
guest 31 minutes ago
15'32''
sp
specialist 47 minutes ago
8'18''
sa
sandwich 20 minutes ago
12'36''
do
doctors an hour ago
14'23''
gu
guest an hour ago
13'22''
me
medical an hour ago
15'39''
my
myloancare 2 hours ago
3'39''
fi
fishing an hour ago
19'39''

Latest score list for Kakuro

an
anonymous solved puzzle No#vwe09;
6'4''
gu
guest solved puzzle No#ywn1p;
10'56''
gu
guest solved puzzle No#9q7er;
6'57''
gu
guest solved puzzle No#ywn1p;
13'49''
No
Noah solved puzzle No#j9529;
3'28''
Ja
James solved puzzle No#1n2j9;
3'56''
Co
Conference solved puzzle No#zyd6e;
11'38''
an
anonymous solved puzzle No#ywn1p;
7'38''
an
anonymous solved puzzle No#vwe09;
12'7''
sp
specialist solved puzzle No#51mn9;
15'15''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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