14
38
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31
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28
17
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38
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17
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21
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9
9
14
11
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16
14
31
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12
7
21
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9
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123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/zvmzn

Latest score list for #zvmzn

La
Lawyer a second ago
5'55''
li
lightroom 14 minutes ago
12'43''
gu
guest 14 minutes ago
5'41''
gu
guest 16 minutes ago
6'21''
an
anonymous 38 minutes ago
17'41''
me
medical 52 minutes ago
4'43''
an
anonymous 34 minutes ago
5'16''
gu
guest 53 minutes ago
8'28''
gu
guest 2 hours ago
14'32''
an
anonymous 2 hours ago
10'57''

Latest score list for Kakuro

ov
overtons solved puzzle No#p6n5z;
3'48''
El
Electricity solved puzzle No#65mjr;
15'7''
gu
guest solved puzzle No#qn9re;
8'39''
gu
guest solved puzzle No#mgyrz;
13'55''
Lo
Logan solved puzzle No#65dpx;
9'17''
Ev
Evelyn solved puzzle No#65mjr;
16'53''
ou
outsource solved puzzle No#g1n71;
3'24''
an
anonymous solved puzzle No#p66wz;
13'30''
gu
guest solved puzzle No#g1404;
6'5''
fi
finance solved puzzle No#g1n71;
17'17''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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