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Kakuro(Evil) https://gridpuzzle.com/kakuro/zyrwm

Latest score list for #zyrwm

an
anonymous a second ago
11'55''
gu
guest 11 minutes ago
17'55''
gu
guest 15 minutes ago
5'40''
so
social 10 minutes ago
10'55''
st
stock price an hour ago
4'12''
an
anonymous an hour ago
7'23''
gu
guest 59 minutes ago
11'3''
ph
phone an hour ago
11'41''
gu
guest an hour ago
14'11''
ma
majority 2 hours ago
17'31''

Latest score list for Kakuro

La
Lawyer solved puzzle No#2yzed;
4'13''
gu
guest solved puzzle No#nmxr9;
15'20''
sa
sandwich solved puzzle No#nmjjr;
11'59''
pr
programs solved puzzle No#nmjjr;
7'49''
gu
guest solved puzzle No#x9y48;
9'35''
Ma
Mason solved puzzle No#4k85p;
10'42''
gu
guest solved puzzle No#89g9e;
15'28''
gu
guest solved puzzle No#4k85p;
7'10''
an
anonymous solved puzzle No#9nkrw;
15'0''
an
anonymous solved puzzle No#x9y48;
11'34''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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