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Mirror Akari(Medium) https://gridpuzzle.com/mirror-akari/6je5q

Latest score list for #6je5q

an
anonymous vor einer Sekunde
14'54''
gu
guest vor 9 Minuten
17'4''
Ja
Jacob vor 24 Minuten
17'22''
gu
guest vor 27 Minuten
5'39''
an
anonymous vor 20 Minuten
7'25''
li
lightroom vor 30 Minuten
5'50''
an
anonymous vor einer Stunde
7'44''
We
Weight loss vor 2 Stunden
6'40''
Ja
Jacob vor 2 Stunden
7'21''
pr
programs vor 2 Stunden
5'0''

Latest score list for Mirror Akari

gu
guest solved puzzle No#jkd94;
11'1''
So
Sophia solved puzzle No#78p74;
13'42''
Lo
Loans solved puzzle No#pkpwv;
11'53''
an
anonymous solved puzzle No#88g1k;
3'54''
an
anonymous solved puzzle No#jkd94;
12'32''
gu
guest solved puzzle No#x7581;
15'34''
gu
guest solved puzzle No#e0094;
19'2''
gu
guest solved puzzle No#78p74;
16'7''
in
intergration solved puzzle No#27499;
16'32''
ph
phone solved puzzle No#jkd94;
9'59''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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