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Anti-Knight Consecutive Sudoku 6x6(Evil) https://gridpuzzle.com/anti-knight-consecutive-sudoku-6x6/rm16y

Latest score list for #rm16y

be
betting een seconde geleden
17'55''
Re
Recovery 8 minuten geleden
5'1''
Am
Amelia 22 minuten geleden
11'3''
gu
guest 10 minuten geleden
14'3''
gu
guest 48 minuten geleden
13'26''
gu
guest 49 minuten geleden
4'34''
Ja
James 42 minuten geleden
10'29''
Lo
Loans een uur geleden
6'26''
fi
fishing 2 uur geleden
7'31''
ma
majority 30 minuten geleden
19'28''

Latest score list for Anti-Knight Consecutive Sudoku 6x6

re
refinancing solved puzzle No#zg80n;
12'36''
an
anonymous solved puzzle No#206q5;
3'37''
gu
guest solved puzzle No#v8699;
9'46''
gu
guest solved puzzle No#206q5;
18'52''
fa
farmstand solved puzzle No#ejy5k;
13'59''
Pa
Paintless solved puzzle No#m9mkw;
9'58''
gu
guest solved puzzle No#45k2e;
3'38''
an
anonymous solved puzzle No#08vkw;
16'14''
ph
phone solved puzzle No#zg9er;
17'15''
sp
specialist solved puzzle No#7rxvj;
15'55''

How to play Anti-Knight Consecutive Sudoku 6x6

Anti-Knight Consecutive Sudoku 6x6 Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-6 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Consecutive Sudoku 6x6 Additional Rules:

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Consecutive Sudoku 6x6 = Anti-Knight Sudoku 6x6 + Consecutive Sudoku 6x6.

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