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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/20p4d

Latest score list for #20p4d

pr
programs a second ago
18'52''
ma
make money 16 minutes ago
19'58''
fa
family 28 minutes ago
8'23''
in
injury 19 minutes ago
5'12''
so
software 54 minutes ago
16'3''
Ch
Charlotte an hour ago
15'51''
gu
guest an hour ago
15'24''
gu
guest an hour ago
5'30''
Do
Donate 2 hours ago
13'26''
Ho
Hosting an hour ago
12'45''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

pr
programs solved puzzle No#mne12;
17'6''
an
anonymous solved puzzle No#mne12;
3'43''
Ja
Jacob solved puzzle No#l9vvk;
12'16''
Ga
Gas solved puzzle No#l9vqr;
4'33''
pe
petrol solved puzzle No#v0zx4;
16'32''
gu
guest solved puzzle No#9wq6x;
15'43''
an
anonymous solved puzzle No#l9vvk;
4'31''
Ga
Gas solved puzzle No#3wqdk;
5'30''
re
realtor solved puzzle No#826we;
16'36''
gu
guest solved puzzle No#xzm6p;
12'27''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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