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Anti-Knight Hyper Consecutive Sudoku(Hard) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/6n865

Latest score list for #6n865

an
anonymous a second ago
10'51''
an
anonymous 14 minutes ago
4'57''
pr
programs 13 minutes ago
11'22''
gu
guest 25 minutes ago
16'28''
gu
guest 14 minutes ago
19'35''
br
brother 47 minutes ago
13'52''
an
anonymous 46 minutes ago
12'59''
Do
Donate an hour ago
16'27''
ov
overtons 2 hours ago
16'36''
an
anonymous 47 minutes ago
14'42''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

an
anonymous solved puzzle No#0x868;
8'34''
gu
guest solved puzzle No#v0w9d;
5'1''
Cl
Classes solved puzzle No#l44ng;
17'25''
ph
photography solved puzzle No#dn87j;
13'32''
an
anonymous solved puzzle No#3w2py;
3'44''
pe
petrol solved puzzle No#lp9yj;
3'41''
in
insurance solved puzzle No#l99kq;
9'40''
gu
guest solved puzzle No#odk70;
19'8''
ov
overtons solved puzzle No#kd171;
16'21''
mo
motivation solved puzzle No#l44ng;
8'15''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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