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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/7r00m

Latest score list for #7r00m

Pa
Paintless il y a une seconde
17'49''
se
semrush il y a 9 minutes
6'39''
an
anonymous il y a 39 minutes
12'27''
an
anonymous il y a 47 minutes
14'41''
No
Noah il y a 43 minutes
18'48''
ou
outsource il y a une heure
15'38''
Lo
Logan il y a une heure
6'13''
gu
guest il y a une heure
12'24''
la
lawyer il y a une heure
13'40''
sh
shopping il y a 2 heures
5'48''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

gu
guest solved puzzle No#9wq6x;
9'43''
Wi
William solved puzzle No#0x8y1;
12'52''
sh
shopping solved puzzle No#826we;
5'47''
my
myloancare solved puzzle No#l9vqr;
6'55''
gu
guest solved puzzle No#1n59d;
9'7''
cr
crackstreams solved puzzle No#37e5k;
8'36''
an
anonymous solved puzzle No#lrndg;
18'31''
re
refinancing solved puzzle No#xzm6p;
15'41''
No
Noah solved puzzle No#l9vqr;
6'41''
Ur
Urgent solved puzzle No#9wq6x;
9'16''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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