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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/8zm6k

Latest score list for #8zm6k

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3'23''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

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Workers solved puzzle No#4ww24;
7'4''
an
anonymous solved puzzle No#5kn78;
16'51''
Ja
James solved puzzle No#mn2y2;
5'59''
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guest solved puzzle No#21ee9;
11'13''
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stock price solved puzzle No#zqqze;
12'37''
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Lawsuit solved puzzle No#je7jy;
7'13''
an
anonymous solved puzzle No#eq2n4;
13'22''
an
anonymous solved puzzle No#mn2y2;
4'10''
an
anonymous solved puzzle No#xzj07;
18'26''
gu
guest solved puzzle No#weexy;
12'27''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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