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Anti-Knight Hyper Consecutive Sudoku(Easy) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/lq2pq

Latest score list for #lq2pq

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Latest score list for Anti-Knight Hyper Consecutive Sudoku

gu
guest solved puzzle No#oy9q1;
5'36''
gu
guest solved puzzle No#l0vqg;
9'28''
an
anonymous solved puzzle No#3ndrl;
3'55''
pr
programs solved puzzle No#l27yz;
8'45''
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intergration solved puzzle No#ok255;
15'41''
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healthcare solved puzzle No#lqrg9;
8'8''
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guest solved puzzle No#3n0wk;
7'0''
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guest solved puzzle No#37974;
5'14''
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damage solved puzzle No#ok255;
11'43''
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anonymous solved puzzle No#l42ge;
19'16''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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