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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/m9mn2

Latest score list for #m9mn2

sp
specialist a second ago
7'43''
sh
shopping 17 minutes ago
14'42''
Be
Benjamin 30 minutes ago
4'7''
an
anonymous 41 minutes ago
6'51''
gu
guest 19 minutes ago
19'0''
ma
masters 47 minutes ago
16'52''
gu
guest 51 minutes ago
10'22''
Be
Benjamin 2 hours ago
18'38''
fr
freelance 2 hours ago
11'44''
se
sell cash 2 hours ago
18'38''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

se
semrush solved puzzle No#4nry8;
10'18''
Wi
William solved puzzle No#reqe1;
9'1''
so
social solved puzzle No#l99kq;
16'16''
wa
warranty solved puzzle No#reqe1;
10'10''
an
anonymous solved puzzle No#4nry8;
17'1''
an
anonymous solved puzzle No#4nr94;
14'13''
se
semrush solved puzzle No#lm74w;
8'13''
wo
workforce solved puzzle No#reqe1;
3'50''
li
lightroom solved puzzle No#reqe1;
5'11''
ma
make money solved puzzle No#v0w9d;
6'1''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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