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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/pp6g0

Latest score list for #pp6g0

an
anonymous a second ago
7'26''
At
Attorney 16 minutes ago
7'25''
Ma
Mason 10 minutes ago
18'39''
gu
guest 22 minutes ago
13'2''
gu
guest an hour ago
19'59''
ch
chocolate an hour ago
8'34''
da
damage an hour ago
9'39''
me
medical 31 minutes ago
17'0''
La
Lawsuit 35 minutes ago
19'47''
an
anonymous 2 hours ago
14'24''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

sa
sandwich solved puzzle No#lgej2;
6'45''
fa
farmstand solved puzzle No#lq252;
13'39''
gu
guest solved puzzle No#lq252;
16'5''
Lo
Logan solved puzzle No#3n8qr;
18'35''
ou
outsource solved puzzle No#ok9e5;
13'39''
gu
guest solved puzzle No#lgej2;
7'2''
gu
guest solved puzzle No#37974;
3'56''
re
restoration solved puzzle No#odmv7;
9'4''
an
anonymous solved puzzle No#oy9q1;
18'3''
ma
masters solved puzzle No#oy1m1;
12'38''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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