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Anti-Knight Hyper Consecutive Sudoku(Medium) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/qmn69

Latest score list for #qmn69

su
sundays dog 한 초 전
13'39''
an
anonymous 4 분 전
8'40''
gu
guest 15 분 전
5'6''
st
stock price 33 분 전
19'9''
gu
guest 42 분 전
19'59''
So
Sophia 46 분 전
16'21''
Re
Recovery 한 시간 전
10'35''
an
anonymous 한 시간 전
3'34''
te
teriyaki 한 시간 전
17'44''
bu
business 2 시간 전
11'2''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

so
social solved puzzle No#lr4qy;
16'40''
cr
credit solved puzzle No#o6q75;
19'21''
Av
Ava solved puzzle No#l986q;
5'21''
an
anonymous solved puzzle No#o6vdx;
16'13''
Wi
William solved puzzle No#o6vdx;
9'42''
in
injury solved puzzle No#3egxk;
17'13''
Fi
Fitness solved puzzle No#lrz24;
5'19''
an
anonymous solved puzzle No#3796k;
4'48''
Ch
Charlotte solved puzzle No#o6q75;
13'21''
ma
masters solved puzzle No#o6vdx;
14'31''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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