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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/r8zng

Latest score list for #r8zng

re
restoration för en sekund sedan
5'47''
gu
guest 19 minuter sedan
12'17''
Co
Conference 23 minuter sedan
5'4''
wa
warranty 30 minuter sedan
7'11''
Sh
Shopify 59 minuter sedan
14'25''
Ol
Oliver 55 minuter sedan
11'1''
ch
chocolate 47 minuter sedan
16'46''
fa
farmstand för en timme sedan
13'54''
gu
guest 2 timmar sedan
13'23''
in
insurance för en timme sedan
12'29''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

ma
magento solved puzzle No#q8nge;
11'32''
No
Noah solved puzzle No#rm7q1;
19'42''
ou
outsource solved puzzle No#n1kwk;
7'17''
re
recovery solved puzzle No#xgmrp;
19'15''
Ur
Urgent solved puzzle No#gedj1;
16'56''
Fi
Fitness solved puzzle No#xgmrp;
4'49''
gu
guest solved puzzle No#n1gm5;
11'18''
be
beauty solved puzzle No#xgmrp;
9'37''
sa
sandwich solved puzzle No#q8nge;
10'48''
an
anonymous solved puzzle No#8we55;
3'40''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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