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Anti-Knight Hyper Consecutive Sudoku(Hard) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/rmepy

Latest score list for #rmepy

an
anonymous a second ago
5'15''
an
anonymous 11 minutes ago
15'5''
Cl
Claim 39 minutes ago
18'9''
gu
guest 33 minutes ago
3'26''
te
teriyaki 31 minutes ago
9'18''
gu
guest an hour ago
13'0''
Cl
Classes an hour ago
9'40''
an
anonymous an hour ago
19'35''
Tr
Trading an hour ago
15'26''
Cl
Classes 43 minutes ago
11'44''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

se
semrush solved puzzle No#mnekw;
18'47''
gu
guest solved puzzle No#re811;
15'12''
gu
guest solved puzzle No#g4eym;
6'16''
re
repair solved puzzle No#re811;
7'48''
ma
make money solved puzzle No#wr7xq;
18'49''
bl
blackboard solved puzzle No#l5mgr;
8'2''
an
anonymous solved puzzle No#l5mgr;
16'31''
Be
Benjamin solved puzzle No#dn8kp;
9'3''
Wi
William solved puzzle No#3j5ye;
10'37''
No
Noah solved puzzle No#wr7xq;
19'58''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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