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Anti-Knight Hyper Consecutive Sudoku(Medium) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/g4eym

Latest score list for #g4eym

gu
guest för en sekund sedan
10'0''
gu
guest 7 minuter sedan
3'25''
an
anonymous 37 minuter sedan
11'5''
sa
sandwich 13 minuter sedan
19'25''
No
Noah 22 minuter sedan
9'0''
Re
Recovery för en timme sedan
16'57''
Be
Benjamin 33 minuter sedan
7'40''
he
healthcare 24 minuter sedan
4'12''
Pa
Paintless för en timme sedan
5'18''
gu
guest 2 timmar sedan
15'54''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

re
relief solved puzzle No#zg80n;
8'23''
gu
guest solved puzzle No#5weq8;
4'46''
Wi
William solved puzzle No#5weq8;
16'12''
ph
phone solved puzzle No#jnnk4;
6'47''
Be
Benjamin solved puzzle No#8zzj5;
6'1''
be
betmgm solved puzzle No#5weq8;
16'53''
Ol
Olivia solved puzzle No#jnvdy;
14'40''
gu
guest solved puzzle No#8zzj5;
4'43''
We
Weight loss solved puzzle No#kngd1;
17'2''
re
recovery solved puzzle No#r8pgg;
14'57''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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