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Anti-Knight Hyper Consecutive Sudoku(Medium) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/wrw80

Latest score list for #wrw80

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anonymous a second ago
5'51''
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Prestashop 14 minutes ago
16'32''
ma
masters 12 minutes ago
4'49''
an
anonymous 13 minutes ago
20'0''
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anonymous 50 minutes ago
17'40''
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business an hour ago
8'10''
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guest an hour ago
11'35''
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fishing an hour ago
12'44''
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Mia an hour ago
5'38''
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Urgent an hour ago
10'29''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

gu
guest solved puzzle No#9wq6x;
14'4''
ma
make money solved puzzle No#7pn69;
17'47''
mo
mortgage solved puzzle No#826we;
13'43''
gu
guest solved puzzle No#n281k;
6'49''
gu
guest solved puzzle No#0x8y1;
16'45''
Co
Conference solved puzzle No#7pn69;
10'55''
fi
finance solved puzzle No#7pn69;
11'27''
wo
workforce solved puzzle No#2167y;
3'35''
an
anonymous solved puzzle No#1nnk9;
5'55''
an
anonymous solved puzzle No#37e5k;
12'2''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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