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Anti-Knight Hyper Consecutive Sudoku(Hard) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/xzy18

Latest score list for #xzy18

gu
guest för en sekund sedan
18'13''
fi
fishing 16 minuter sedan
5'43''
an
anonymous 29 minuter sedan
3'52''
te
teriyaki 18 minuter sedan
18'2''
in
injury för en timme sedan
14'48''
fi
finance 49 minuter sedan
18'44''
an
anonymous för en timme sedan
8'8''
li
lightroom 53 minuter sedan
11'8''
Wi
William 43 minuter sedan
15'27''
La
Lawsuit för en timme sedan
16'2''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

gu
guest solved puzzle No#0x8y1;
12'27''
gu
guest solved puzzle No#mne12;
15'18''
pr
programs solved puzzle No#1n59d;
18'24''
an
anonymous solved puzzle No#21n2d;
6'46''
re
recovery solved puzzle No#mne12;
11'19''
fi
fishing solved puzzle No#21n2d;
15'2''
Ma
Mason solved puzzle No#3e2n4;
19'58''
gu
guest solved puzzle No#37e5k;
10'31''
re
realtor solved puzzle No#1nnk9;
7'0''
fi
fishing solved puzzle No#0x8y1;
9'5''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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