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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/y1d6k

Latest score list for #y1d6k

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guest a second ago
10'44''
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Logan 8 minutes ago
6'20''
Re
Rehab 29 minutes ago
5'3''
gu
guest 58 minutes ago
10'6''
an
anonymous an hour ago
15'44''
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guest an hour ago
11'45''
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Attorney an hour ago
17'51''
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guest an hour ago
5'45''
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social an hour ago
18'18''
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Weight loss 2 hours ago
13'57''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

an
anonymous solved puzzle No#o6q75;
10'3''
an
anonymous solved puzzle No#3796k;
6'43''
gu
guest solved puzzle No#3egxk;
4'32''
re
recovery solved puzzle No#o6vdx;
15'17''
an
anonymous solved puzzle No#odmqp;
7'4''
We
Weight loss solved puzzle No#oddzp;
11'27''
gu
guest solved puzzle No#l0xd2;
5'48''
do
doctors solved puzzle No#3796k;
18'22''
an
anonymous solved puzzle No#3egxk;
19'1''
an
anonymous solved puzzle No#oyw6k;
15'35''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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