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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/zg6zm

Latest score list for #zg6zm

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6'50''
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Latest score list for Anti-Knight Hyper Consecutive Sudoku

se
semrush solved puzzle No#gevxm;
5'15''
gu
guest solved puzzle No#zg80n;
14'20''
gu
guest solved puzzle No#gevxm;
3'23''
ma
magento solved puzzle No#8zzj5;
14'46''
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restoration solved puzzle No#jnnk4;
6'18''
gu
guest solved puzzle No#8zzj5;
4'31''
an
anonymous solved puzzle No#r8q4j;
16'59''
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outsource solved puzzle No#5weq8;
19'13''
Ab
Abigail solved puzzle No#qzqk9;
6'4''
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workforce solved puzzle No#gevxm;
4'34''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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