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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/zgqpm

Latest score list for #zgqpm

Pa
Paintless een seconde geleden
18'0''
br
brother 12 minuten geleden
13'47''
gu
guest 38 minuten geleden
9'38''
gu
guest 57 minuten geleden
5'50''
re
relief 21 minuten geleden
10'23''
Ja
Jacob 50 minuten geleden
11'44''
Ga
Gas een uur geleden
12'15''
sp
specialist een uur geleden
9'19''
Fi
Fitness 2 uur geleden
17'10''
Ga
Gas een uur geleden
9'2''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

gu
guest solved puzzle No#9wq6x;
9'43''
Wi
William solved puzzle No#0x8y1;
12'52''
sh
shopping solved puzzle No#826we;
5'47''
my
myloancare solved puzzle No#l9vqr;
6'55''
gu
guest solved puzzle No#1n59d;
9'7''
cr
crackstreams solved puzzle No#37e5k;
8'36''
an
anonymous solved puzzle No#lrndg;
18'31''
re
refinancing solved puzzle No#xzm6p;
15'41''
No
Noah solved puzzle No#l9vqr;
6'41''
Ur
Urgent solved puzzle No#9wq6x;
9'16''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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