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Anti-Knight Hyper Consecutive Sudoku(Medium) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/zvvmr

Latest score list for #zvvmr

Au
Automotive a second ago
12'9''
La
Lawyer 13 minutes ago
5'24''
sa
sandwich 23 minutes ago
18'43''
gu
guest 37 minutes ago
19'55''
an
anonymous 36 minutes ago
16'40''
an
anonymous 40 minutes ago
3'57''
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Hail car 41 minutes ago
12'44''
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Shopify an hour ago
12'48''
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Prestashop 2 hours ago
7'46''
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semrush an hour ago
4'7''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

gu
guest solved puzzle No#wrzwq;
11'10''
ov
overtons solved puzzle No#qmmn9;
7'30''
fi
fishing solved puzzle No#wrzwq;
13'50''
gu
guest solved puzzle No#wrejy;
15'55''
ph
photography solved puzzle No#7p561;
14'25''
ou
outsource solved puzzle No#3ngpk;
19'49''
an
anonymous solved puzzle No#l5dqr;
18'1''
an
anonymous solved puzzle No#6ndwn;
11'30''
ma
masters solved puzzle No#wrejy;
9'11''
be
betting solved puzzle No#yq996;
8'56''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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