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Anti-Knight Hyper Kropki Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-kropki-sudoku/dmv10

Latest score list for #dmv10

an
anonymous a second ago
18'12''
gu
guest 18 minutes ago
13'4''
an
anonymous 30 minutes ago
16'16''
Bi
Bitcoin 30 minutes ago
14'52''
in
injury an hour ago
3'53''
gu
guest 17 minutes ago
8'58''
ch
chocolate 52 minutes ago
10'20''
gu
guest 33 minutes ago
9'36''
gu
guest 35 minutes ago
15'54''
an
anonymous 42 minutes ago
10'12''

Latest score list for Anti-Knight Hyper Kropki Sudoku

yo
youtube solved puzzle No#4wrr5;
8'9''
gu
guest solved puzzle No#yvgd9;
19'34''
ma
makeup solved puzzle No#wengy;
6'23''
re
recovery solved puzzle No#7j0gk;
7'33''
li
lightroom solved puzzle No#4wrr5;
9'10''
Do
Donate solved puzzle No#yvgd9;
10'8''
an
anonymous solved puzzle No#16qek;
19'32''
re
restoration solved puzzle No#7j0gk;
19'37''
Pa
Paintless solved puzzle No#dp0k0;
7'3''
cr
credit solved puzzle No#dpgy2;
17'27''

How to play Anti-Knight Hyper Kropki Sudoku

Anti-Knight Hyper Kropki Sudoku Rules

Classic Sudoku Rules apply. Additionally, if the absolute difference between two digits in neighbouring cells equals 1, then they are separated by a white dot. If the digit is half of the digit in the neighbouring cell, then they are separated by a black dot. The dot between 1 and 2 can be either white or black.

Anti-Knight Hyper Kropki Sudoku Additional Rules:

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

A Kropki Sudoku puzzle consists of a standard Sudoku grid with the addition of either black or white circular markers between neighbouring pairs of squares. Black circles show all adjacent pairs of squares where the value in one square is double the other, while white circles show all pairs where one value is consecutive to the other. 'Consecutive' means that the numbers in the two squares have a numerical difference of '1'. For example: 2 and 3 are consecutive, as are 6 and 5.

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