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Anti-Knight Hyper Kropki Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-kropki-sudoku/r8yvg

Latest score list for #r8yvg

Au
Automotive секунду назад
12'38''
an
anonymous 16 минут назад
10'28''
pr
programs 28 минут назад
12'39''
su
sundays dog 48 минут назад
4'18''
an
anonymous час назад
4'12''
Tr
Treatment 57 минут назад
17'33''
bl
blackboard час назад
19'43''
la
lawyer час назад
12'51''
in
injury 2 часов назад
17'38''
li
lightroom 2 часов назад
17'10''

Latest score list for Anti-Knight Hyper Kropki Sudoku

cr
credit solved puzzle No#lm8nz;
17'46''
ma
make money solved puzzle No#3exnk;
11'52''
mo
motivation solved puzzle No#lpg9r;
6'41''
Wi
William solved puzzle No#l42ep;
3'49''
de
degree solved puzzle No#876e5;
8'26''
Ha
Hail car solved puzzle No#lx2z8;
6'48''
an
anonymous solved puzzle No#l8z7e;
4'7''
Ja
Jacob solved puzzle No#3exnk;
6'47''
an
anonymous solved puzzle No#31xek;
7'20''
gu
guest solved puzzle No#3nvxr;
11'25''

How to play Anti-Knight Hyper Kropki Sudoku

Anti-Knight Hyper Kropki Sudoku Rules

Classic Sudoku Rules apply. Additionally, if the absolute difference between two digits in neighbouring cells equals 1, then they are separated by a white dot. If the digit is half of the digit in the neighbouring cell, then they are separated by a black dot. The dot between 1 and 2 can be either white or black.

Anti-Knight Hyper Kropki Sudoku Additional Rules:

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

A Kropki Sudoku puzzle consists of a standard Sudoku grid with the addition of either black or white circular markers between neighbouring pairs of squares. Black circles show all adjacent pairs of squares where the value in one square is double the other, while white circles show all pairs where one value is consecutive to the other. 'Consecutive' means that the numbers in the two squares have a numerical difference of '1'. For example: 2 and 3 are consecutive, as are 6 and 5.

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