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Anti-Knight Hyper Kropki Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-kropki-sudoku/v8v9d

Latest score list for #v8v9d

Tr
Trading a second ago
17'58''
Mi
Mia 14 minutes ago
16'48''
So
Sophia 31 minutes ago
11'52''
So
Sophia 26 minutes ago
19'10''
Re
Recovery an hour ago
9'8''
an
anonymous 59 minutes ago
16'4''
Sh
Shopify an hour ago
19'55''
an
anonymous an hour ago
5'42''
gu
guest 44 minutes ago
14'46''
an
anonymous an hour ago
15'13''

Latest score list for Anti-Knight Hyper Kropki Sudoku

gu
guest solved puzzle No#v8k84;
17'25''
an
anonymous solved puzzle No#ppp20;
12'10''
Ja
Jacob solved puzzle No#v8k84;
18'8''
gu
guest solved puzzle No#n50r5;
11'23''
Au
Automotive solved puzzle No#6d2g5;
18'16''
sh
shopping solved puzzle No#6dxwj;
12'27''
Bi
Bitcoin solved puzzle No#m9q5q;
5'19''
Is
Isabella solved puzzle No#m9q5q;
12'8''
Am
Amelia solved puzzle No#yvm21;
7'44''
No
Noah solved puzzle No#r8871;
6'17''

How to play Anti-Knight Hyper Kropki Sudoku

Anti-Knight Hyper Kropki Sudoku Rules

Classic Sudoku Rules apply. Additionally, if the absolute difference between two digits in neighbouring cells equals 1, then they are separated by a white dot. If the digit is half of the digit in the neighbouring cell, then they are separated by a black dot. The dot between 1 and 2 can be either white or black.

Anti-Knight Hyper Kropki Sudoku Additional Rules:

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

A Kropki Sudoku puzzle consists of a standard Sudoku grid with the addition of either black or white circular markers between neighbouring pairs of squares. Black circles show all adjacent pairs of squares where the value in one square is double the other, while white circles show all pairs where one value is consecutive to the other. 'Consecutive' means that the numbers in the two squares have a numerical difference of '1'. For example: 2 and 3 are consecutive, as are 6 and 5.

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