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Anti-knight Hyper Rossini Sudoku(Expert) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/0x4pw

Latest score list for #0x4pw

Mi
Mia il y a une seconde
18'20''
Ma
Mason il y a 6 minutes
17'5''
gu
guest il y a 16 minutes
10'45''
re
repair il y a 57 minutes
19'7''
Pa
Paintless il y a 35 minutes
12'51''
an
anonymous il y a une heure
12'44''
Mi
Mia il y a une heure
19'49''
ch
chocolate il y a une heure
14'46''
Be
Benjamin il y a une heure
7'37''
fi
fishing il y a 2 heures
10'1''

Latest score list for Anti-knight Hyper Rossini Sudoku

Av
Ava solved puzzle No#n2r89;
17'25''
Ha
Hail car solved puzzle No#yqn49;
11'38''
an
anonymous solved puzzle No#n2ggx;
15'4''
an
anonymous solved puzzle No#eqmpn;
10'55''
an
anonymous solved puzzle No#eqmpn;
11'40''
an
anonymous solved puzzle No#1nz6r;
16'9''
gu
guest solved puzzle No#rev2j;
8'35''
re
relief solved puzzle No#dn9xp;
12'26''
gu
guest solved puzzle No#0xwk1;
11'3''
an
anonymous solved puzzle No#4n41p;
9'50''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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