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Anti-knight Hyper Rossini Sudoku(Hard) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/1njw6

Latest score list for #1njw6

Be
Benjamin před sekundou
3'33''
pr
programs 9 minutami před
7'6''
Fi
Fitness 22 minutami před
16'20''
fi
fishing 21 minutami před
11'36''
Be
Benjamin 49 minutami před
13'38''
an
anonymous 58 minutami před
19'33''
fi
fishing 24 minutami před
18'23''
Is
Isabella 2 hodinami před
6'13''
su
sundays dog 36 minutami před
17'31''
At
Attorney 2 hodinami před
13'33''

Latest score list for Anti-knight Hyper Rossini Sudoku

bu
business solved puzzle No#pn0qj;
14'50''
be
betmgm solved puzzle No#kdxx2;
7'14''
yo
youtube solved puzzle No#1ngw6;
12'22''
an
anonymous solved puzzle No#0x09r;
17'9''
te
technology solved puzzle No#reyj1;
4'5''
an
anonymous solved puzzle No#6n5dr;
12'49''
an
anonymous solved puzzle No#wrmzy;
15'23''
li
lightroom solved puzzle No#dnq6v;
15'47''
an
anonymous solved puzzle No#216rd;
10'5''
ph
phone solved puzzle No#9w52q;
8'41''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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