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Anti-knight Hyper Rossini Sudoku(Hard) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/g40x2

Latest score list for #g40x2

be
betting een seconde geleden
15'23''
te
teriyaki 15 minuten geleden
9'54''
an
anonymous 27 minuten geleden
17'6''
mo
mortgage 23 minuten geleden
15'6''
an
anonymous 52 minuten geleden
9'53''
Be
Benjamin een uur geleden
18'12''
gu
guest een uur geleden
8'39''
gu
guest 26 minuten geleden
19'4''
ma
masters 43 minuten geleden
13'15''
Mi
Mia een uur geleden
11'37''

Latest score list for Anti-knight Hyper Rossini Sudoku

gu
guest solved puzzle No#pn0qj;
6'57''
Cl
Classes solved puzzle No#g4jy4;
10'17''
yo
youtube solved puzzle No#zv0qv;
10'23''
an
anonymous solved puzzle No#kdxx2;
12'3''
de
degree solved puzzle No#6n5dr;
3'40''
la
lawyer solved puzzle No#wrmzy;
7'34''
re
restoration solved puzzle No#9w52q;
15'48''
Ho
Hosting solved puzzle No#0x09r;
10'2''
an
anonymous solved puzzle No#5607r;
4'14''
Is
Isabella solved puzzle No#zv0qv;
13'20''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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