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Anti-knight Hyper Rossini Sudoku(Expert) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/kdjgm

Latest score list for #kdjgm

an
anonymous een seconde geleden
7'45''
an
anonymous 15 minuten geleden
11'24''
Fi
Fitness 17 minuten geleden
3'58''
do
doctors 14 minuten geleden
11'47''
Ol
Oliver 58 minuten geleden
5'18''
an
anonymous een uur geleden
8'33''
No
Noah een uur geleden
7'59''
ma
magento een uur geleden
4'55''
sa
sandwich 2 uur geleden
10'42''
bl
blackboard een uur geleden
11'7''

Latest score list for Anti-knight Hyper Rossini Sudoku

la
lawyer solved puzzle No#yqnek;
15'11''
So
Sophia solved puzzle No#pn7kj;
16'49''
gu
guest solved puzzle No#820k2;
14'32''
se
sell cash solved puzzle No#je2w9;
19'34''
ma
make money solved puzzle No#v0pey;
10'46''
Ab
Abigail solved puzzle No#1nr09;
3'21''
ph
phone solved puzzle No#1nr09;
14'59''
gu
guest solved puzzle No#v0pey;
11'41''
pr
programs solved puzzle No#g42km;
16'10''
an
anonymous solved puzzle No#g45km;
6'53''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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