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Anti-knight Hyper Rossini Sudoku(Easy) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/l2693

Latest score list for #l2693

Ur
Urgent för en sekund sedan
17'14''
an
anonymous 7 minuter sedan
10'50''
mo
mortgage 17 minuter sedan
9'36''
No
Noah 51 minuter sedan
14'51''
gu
guest 49 minuter sedan
18'32''
In
Internet 50 minuter sedan
12'32''
gu
guest för en timme sedan
8'29''
an
anonymous för en timme sedan
11'21''
Pa
Paintless 2 timmar sedan
19'59''
an
anonymous för en timme sedan
6'3''

Latest score list for Anti-knight Hyper Rossini Sudoku

mo
motivation solved puzzle No#9w52q;
14'26''
El
Electricity solved puzzle No#xz7yd;
18'18''
gu
guest solved puzzle No#825wk;
5'7''
my
myloancare solved puzzle No#zv0qv;
16'1''
an
anonymous solved puzzle No#dnq6v;
18'27''
an
anonymous solved puzzle No#5607r;
15'14''
Wi
William solved puzzle No#reyj1;
18'53''
gu
guest solved puzzle No#0x09r;
3'47''
re
realtor solved puzzle No#216rd;
6'54''
Lo
Logan solved puzzle No#dnq6v;
6'23''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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