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Anti-knight Hyper Rossini Sudoku(Easy) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/lz9ve

Latest score list for #lz9ve

ph
phone een seconde geleden
16'55''
gu
guest 19 minuten geleden
8'2''
gu
guest 13 minuten geleden
19'48''
ma
make money 59 minuten geleden
13'40''
an
anonymous 46 minuten geleden
11'25''
be
betting een uur geleden
10'9''
an
anonymous een uur geleden
7'13''
me
medical 47 minuten geleden
16'32''
Re
Rehab 2 uur geleden
18'6''
an
anonymous 2 uur geleden
16'35''

Latest score list for Anti-knight Hyper Rossini Sudoku

bu
business solved puzzle No#pn0qj;
14'50''
be
betmgm solved puzzle No#kdxx2;
7'14''
yo
youtube solved puzzle No#1ngw6;
12'22''
an
anonymous solved puzzle No#0x09r;
17'9''
te
technology solved puzzle No#reyj1;
4'5''
an
anonymous solved puzzle No#6n5dr;
12'49''
an
anonymous solved puzzle No#wrmzy;
15'23''
li
lightroom solved puzzle No#dnq6v;
15'47''
an
anonymous solved puzzle No#216rd;
10'5''
ph
phone solved puzzle No#9w52q;
8'41''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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