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Anti-knight Hyper Rossini Sudoku(Easy) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/odv8v

Latest score list for #odv8v

se
sell cash il y a une seconde
5'8''
gu
guest il y a 5 minutes
7'6''
se
semrush il y a 31 minutes
14'48''
pr
programs il y a 26 minutes
10'23''
re
repair il y a 33 minutes
18'31''
gu
guest il y a 34 minutes
15'50''
be
betting il y a une heure
15'0''
Wi
William il y a 41 minutes
14'25''
gu
guest il y a une heure
19'38''
Av
Ava il y a une heure
14'45''

Latest score list for Anti-knight Hyper Rossini Sudoku

fr
freelance solved puzzle No#l4e05;
15'42''
an
anonymous solved puzzle No#zvv5n;
13'12''
Ol
Olivia solved puzzle No#3720k;
12'38''
an
anonymous solved puzzle No#l2gq8;
6'36''
he
healthcare solved puzzle No#lmzk2;
8'8''
so
social solved puzzle No#jeep9;
17'28''
Be
Benjamin solved puzzle No#3720k;
5'4''
Ha
Hail car solved puzzle No#lmzk2;
11'7''
re
realtor solved puzzle No#l9ydq;
10'52''
gu
guest solved puzzle No#l2rm9;
16'56''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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