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Anti-knight Hyper Rossini Sudoku(Easy) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/okm81

Latest score list for #okm81

an
anonymous a second ago
13'34''
sp
specialist 19 minutes ago
11'56''
gu
guest 28 minutes ago
14'53''
an
anonymous 24 minutes ago
14'3''
sp
specialist 31 minutes ago
17'8''
ov
overtons an hour ago
9'34''
an
anonymous an hour ago
4'47''
fi
fishing 38 minutes ago
11'59''
in
intergration an hour ago
12'10''
Is
Isabella 2 hours ago
11'38''

Latest score list for Anti-knight Hyper Rossini Sudoku

mo
mortgage solved puzzle No#56y28;
19'16''
te
teriyaki solved puzzle No#4n2de;
4'54''
ma
make money solved puzzle No#6ner5;
19'37''
an
anonymous solved puzzle No#qmjkv;
18'40''
pr
programs solved puzzle No#4n2de;
6'10''
Is
Isabella solved puzzle No#6ner5;
19'5''
Be
Benjamin solved puzzle No#qmjkv;
18'11''
gu
guest solved puzzle No#4n284;
11'49''
li
lightroom solved puzzle No#dn640;
5'48''
La
Lawsuit solved puzzle No#kdgv5;
19'30''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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