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Anti-knight Hyper Rossini Sudoku(Easy) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/ov0e4

Latest score list for #ov0e4

gu
guest il y a une seconde
14'8''
an
anonymous il y a 13 minutes
5'47''
Bi
Bitcoin il y a 12 minutes
7'12''
No
Noah il y a 41 minutes
10'13''
an
anonymous il y a 20 minutes
8'9''
an
anonymous il y a 34 minutes
14'18''
an
anonymous il y a une heure
18'27''
an
anonymous il y a une heure
16'3''
gu
guest il y a une heure
17'17''
an
anonymous il y a 2 heures
8'41''

Latest score list for Anti-knight Hyper Rossini Sudoku

Lo
Logan solved puzzle No#pn0qj;
4'13''
Tr
Treatment solved puzzle No#mn6gz;
5'46''
an
anonymous solved puzzle No#pn0qj;
11'29''
me
medical solved puzzle No#xz7yd;
19'3''
Is
Isabella solved puzzle No#mn6gz;
15'10''
an
anonymous solved puzzle No#1ngw6;
5'42''
gu
guest solved puzzle No#xz7yd;
17'2''
Is
Isabella solved puzzle No#v0m4d;
15'58''
fi
fishing solved puzzle No#1ngw6;
13'8''
Pr
Prestashop solved puzzle No#v0m4d;
4'58''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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