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Anti-knight Hyper Rossini Sudoku(Medium) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/oy89p

Latest score list for #oy89p

an
anonymous een seconde geleden
17'5''
Fi
Fitness 17 minuten geleden
16'55''
ma
makeup 22 minuten geleden
14'27''
an
anonymous 49 minuten geleden
12'34''
an
anonymous een uur geleden
4'52''
re
relief 38 minuten geleden
16'33''
Fi
Fitness 40 minuten geleden
12'39''
an
anonymous een uur geleden
16'32''
Av
Ava een uur geleden
6'19''
su
sundays dog een uur geleden
4'8''

Latest score list for Anti-knight Hyper Rossini Sudoku

At
Attorney solved puzzle No#l929x;
9'8''
gu
guest solved puzzle No#l2er8;
16'52''
pe
petrol solved puzzle No#l0k12;
11'33''
Wi
William solved puzzle No#l5v19;
19'5''
wo
workforce solved puzzle No#l2er8;
17'5''
ou
outsource solved puzzle No#l929x;
15'31''
gu
guest solved puzzle No#31qkr;
11'27''
an
anonymous solved puzzle No#31qkr;
19'3''
mo
motivation solved puzzle No#lm50z;
8'36''
an
anonymous solved puzzle No#eqvvn;
6'9''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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