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Anti-knight Hyper Rossini Sudoku(Medium) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/oyrz6

Latest score list for #oyrz6

Bi
Bitcoin il y a une seconde
4'3''
Be
Benjamin il y a 12 minutes
16'20''
Cl
Claim il y a 10 minutes
8'24''
pe
petrol il y a 12 minutes
10'36''
gu
guest il y a 54 minutes
6'23''
gu
guest il y a 25 minutes
17'17''
re
relief il y a une heure
8'16''
So
Sophia il y a une heure
4'16''
Wo
Workers il y a une heure
16'18''
an
anonymous il y a une heure
6'1''

Latest score list for Anti-knight Hyper Rossini Sudoku

da
damage solved puzzle No#lrp0y;
11'11''
El
Electricity solved puzzle No#oy1e9;
15'58''
Co
Conference solved puzzle No#3wmdq;
17'21''
an
anonymous solved puzzle No#l9d4q;
16'47''
gu
guest solved puzzle No#oy1e9;
17'9''
in
insurance solved puzzle No#3jnde;
3'26''
Wo
Workers solved puzzle No#3ene7;
12'25''
an
anonymous solved puzzle No#o68rn;
14'38''
gu
guest solved puzzle No#o68rn;
12'56''
gu
guest solved puzzle No#l9d4q;
6'43''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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