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Anti-knight Hyper Rossini Sudoku(Hard) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/qmpev

Latest score list for #qmpev

gu
guest a second ago
15'24''
gu
guest 5 minutes ago
16'2''
an
anonymous 20 minutes ago
18'11''
an
anonymous 18 minutes ago
19'34''
pr
programs 45 minutes ago
17'5''
gu
guest an hour ago
11'16''
li
lightroom 24 minutes ago
13'18''
re
relief an hour ago
13'2''
pr
programs an hour ago
8'39''
Sh
Shopify 2 hours ago
7'36''

Latest score list for Anti-knight Hyper Rossini Sudoku

La
Lawyer solved puzzle No#eqgj2;
16'3''
gu
guest solved puzzle No#9wzzk;
9'26''
mo
mortgage solved puzzle No#4n71g;
14'19''
mo
motivation solved puzzle No#0x902;
4'7''
gu
guest solved puzzle No#re4qy;
7'5''
gu
guest solved puzzle No#n2prr;
13'48''
gu
guest solved puzzle No#pnq40;
14'45''
me
medical solved puzzle No#pnq40;
13'46''
bu
business solved puzzle No#0x902;
7'0''
an
anonymous solved puzzle No#rekjg;
8'7''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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